Amanda Mathieson, BiOrbic, University College Dublin, Ireland; Conor Haugh, BiOrbic, University College Dublin, Ireland; Edward Duca, University of Malta, Malta and Danielle Farrugia, University of Malta, Malta
As educators, we often prioritize teaching science, but what about teaching citizens to think and act like scientists? Crisis 2050, a tabletop role-playing game, offers a unique approach. Players assume the role of scientists navigating a climate crisis, using the scientific method and teamwork to succeed. This workshop showcases the game’s ability to develop scientific identities, essential for effective science engagement. It challenges participants to step into the shoes of researchers, fostering a deeper understanding of scientific thinking and decision-making. By exploring different identities in a safe, imaginative environment, students can cultivate their own scientific identities. Through hands-on gameplay and group discussions, educators will learn how to adapt role-playing mechanics to enhance science education and engagement practices beyond the workshop.